chip’s challenge mscc (first) vs nes (second)

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LESSON 1
Hints differ in case and/or spacing only

LESSON 2
Hints differ in case and/or spacing only

LESSON 3
Hints differ:
- Suction-boots for force floors. Fire boots  for fire. Flippers for water. Skates for ice.
- MAGNET FOR␤FORCE FLOORS.␤HEAT SHIELD␤FOR FIRE.␤WATER SHIELD␤FOR WATER.␤CLEATS FOR ICE.

LESSON 4
Hints differ:
- The blue button controls the tanks. The green button toggles walls. Sometimes things are hidden under blocks.
- THE BLUE BUTTON␤CONTROLS THE TANKS.␤THE GREEN BUTTON␤TOGGLES WALLS.␤SOMETIMES THINGS␤ARE HIDDEN UNDER␤BLOCKS
at 11, 15:
- [, ]
- [, ]

LESSON 5
Hints differ in case and/or spacing only

LESSON 6
Hints differ in case and/or spacing only

LESSON 7
Hints differ in case and/or spacing only

LESSON 8
Hints differ in case and/or spacing only
at 1, 14:
- [, ]
- [, ]

STRANGE MAZE

NUTS AND BOLTS
at 1, 24:
- [, ]
- [, ]
at 15, 25:
- [, ]
- []
at 15, 26:
- []
- [, ]

BRUSHFIRE

HUNT

SOUTHPOLE
Hints differ in case and/or spacing only
at 19, 25:
- [, ]
- [, ]

TELEBLOCK

ELEMENTARY

NICE DAY
at 15, 14:
- [, ]
- [, ]

DIGGER

LADDER
at 29, 1:
- [, ]
- [, ]

BEWARE OF BUG
at 30, 1:
- [, ]
- [, ]

CYPHER

INVINCIBLE CHAMPION
at 22, 20:
- [, ]
- [, ]

DRAWN AND QUARTERED
at 15, 17:
- [, ]
- [, ]

WARS
at 24, 22:
- [, ]
- [, ]

TRINITY
at 15, 17:
- [, ]
- [, ]

TOSSED SALAD
at 11, 28:
- [, ]
- [, ]

ICEBERG
at 10, 25:
- [, ]
- [, ]

TELENET
at 30, 1:
- [, ]
- [, ]

OORTO GELD

CHCHCHIPS

SEEING STARS
at 5, 14:
- [, ]
- [, ]

GLUT
at 1, 1:
- [, ]
- [, ]

I.C. YOU
Hints differ:
- Teleport direction sequence 1st rdul 2nd lulu.
- TELEPORT␤DIRECTION␤SEQUENCE␤1ST RDUL␤2ND LULU

PIER SEVEN

I SLIDE
at 16, 16:
- [, ]
- [, ]

CHIPMINE
at 15, 13:
- [, ]
- [, ]

FORCE SQUARE
at 15, 16:
- [, ]
- [, ]

SHRINKING
at 14, 15:
- [, ]
- [, ]

CELLBLOCKED
Hints differ:
- Press Ctrl+R (or choose Restart from the Level menu) to restart any level.
- PRESS OPTION 1␤TO RESTART␤ANY LEVEL

CASTLE MOAT
at 5, 30:
- [, ]
- [, ]

GO WITH THE FLOW
at 21, 9:
- [, ]
- [, ]

PING PONG
at 1, 1:
- [, ]
- [, ]

ARCTICFLOW
at 1, 6:
- [, ]
- [, ]

KNOT

LEMMINGS
at 14, 24:
- [, ]
- [, ]

SAMPLER
at 13, 14:
- [, ]
- [, ]

FLOORGASBORG
at 15, 13:
- [, ]
- [, ]

THREE DOORS

GRAIL
at 17, 1:
- [, ]
- [, ]

SPOOKS
at 17, 17:
- [, ]
- [, ]

AMSTERDAM
at 14, 1:
- [, ]
- [, ]

VICTIM
at 15, 15:
- [, ]
- [, ]

STEAM
at 30, 19:
- [, ]
- [, ]

UP THE BLOCK

SUICIDE
at 26, 11:
- [, ]
- [, ]

NOW YOU SEE IT

BLOCK BUSTER

LOCK BLOCK

REFRACTION
at 15, 1:
- [, ]
- [, ]

MUGGER SQUARE

TRAFFIC COP
Hints differ:
- Make those pesky monsters follow a path to the door trigger.
- MAKE THOSE PESKY␤MONSTERS FOLLOW␤A PATH TO THE␤DOOR TRIGGER
at 9, 5:
- [, ]
- [, ]

DEEPFREEZE
at 15, 1:
- [, ]
- [, ]

LOOP AROUND
at 14, 16:
- [, ]
- [, ]

HIDDEN DANGER

SCOUNDREL
at 16, 1:
- [, ]
- [, ]

BOUNCE CITY
at 1, 28:
- [, ]
- [, ]

PLAYTIME

VANISHING ACT

FOUR SQUARE

METASTABLE TO CHAOS
at 19, 5:
- [, ]
- [, ]

APARTMENT

JAILER
at 16, 16:
- [, ]
- [, ]

TIME LAPSE

THE MARSH

BLINK
at 29, 21:
- [, ]
- [, ]

MONSTER LAB
at 3, 19:
- [, ]
- [, ]

PROBLEMS

DIGDIRT
at 16, 16:
- [, ]
- [, ]

THE LAST LAUGH

REVERSE ALLEY

MORTON
at 14, 30:
- [, ]
- [, ]

SPIRALS
at 29, 13:
- []
- []
at 8, 30:
- [, ]
- [, ]

JUMPING SWARM
at 30, 11:
- [, ]
- [, ]

VORTEX

ROADSIGN
at 14, 18:
- [, ]
- [, ]

PARANOIA
Hints differ:
- You don't need the fire boots, but they could help later on.
- YOU DON'T NEED THE␤HEAT SHIELD, BUT␤IT COULD HELP␤LATER ON.

KABLAM

CHILLER

DECEPTION

BLOCK BUSTER II

MISS DIRECTION

SLIDE STEP

ALPHABET SOUP
at 23, 23:
- [, ]
- [, ]

PERFECT MATCH
Hints differ in case and/or spacing only
at 16, 19:
- []
- []

TOTALLY FAIR

THE PRISONER

FIRETRAP
at 29, 6:
- [, ]
- [, ]

MIXED NUTS
at 6, 7:
- [, ]
- [, ]

SKELZIE
at 10, 9:
- []
- []
at 11, 9:
- []
- []
at 12, 9:
- []
- []
at 13, 9:
- []
- []
at 14, 9:
- []
- []
at 15, 9:
- []
- []
at 16, 9:
- []
- []
at 17, 9:
- []
- []
at 18, 9:
- []
- []
at 19, 9:
- []
- []
at 20, 9:
- []
- []
at 11, 10:
- []
- []
at 12, 10:
- []
- []
at 13, 10:
- []
- []
at 14, 10:
- []
- []
at 15, 10:
- []
- []
at 16, 10:
- []
- []
at 17, 10:
- []
- []
at 18, 10:
- []
- []
at 19, 10:
- []
- []
at 11, 20:
- []
- []
...too many differences found, stopping here

ALL FULL

LOBSTER TRAP

TRUST ME
at 1, 2:
- [, ]
- [, ]

PARTIAL POST
Hints differ:
- Block teleporters to re-route them.
- BLOCK TELEPORTERS␤TO RE-ROUTE THEM
at 3, 2:
- [, ]
- [, ]

UNDERGROUND

PENTAGRAM
Hints differ:
- Walk the lines of this inscribed pentagram to avoid its curse.
- WALK THE LINES OF␤THIS INSCRIBED␤PENTAGRAM␤TO AVOID ITS CURSE
at 16, 15:
- [, ]
- [, ]

RINK
at 1, 1:
- [, ]
- [, ]

BLOCK FACTORY

NIGHTMARE
at 4, 1:
- [, ]
- [, ]

WRITERS BLOCK

CATACOMBS

MEMORY
at 30, 29:
- [, ]
- [, ]

BALLS O FIRE
at 16, 13:
- [, ]
- [, ]

BLOCK OUT

OPEN QUESTION
Hints differ in case and/or spacing only

ICE CUBE
at 3, 30:
- [, ]
- [, ]

STRIPES?

FIREFLIES

POTPOURRI
at 17, 9:
- [, ]
- []

FOUR PLEX
at 5, 25:
- [, ]
- [, ]

SOCIALIST ACTION
at 24, 26:
- [, ]
- [, ]

FORTUNE FAVOURS THE

TOTALLY UNFAIR
Hints differ:
- Remember sjum.
- REMEMBER␤SJUM

MIX UP

DOUBLEMAZE
at 1, 30:
- [, ]
- [, ]

GOLDKEY

ICEDEATH

SHORT CIRCUIT
at 1, 1:
- [, ]
- [, ]

OVERSEA DELIVERY
Hints differ in case and/or spacing only
at 11, 8:
- [, ]
- [, ]

EENY MINY MOE

CORRIDOR

PLAYHOUSE
at 3, 27:
- [, ]
- []
at 2, 28:
- [, ]
- [, ]

TORTURECHAMBER

Couldn't find level EXCLUSIVE
CAKE WALK
at 16, 12:
- [, ]
- [, ]

FORCE FIELD

MIND BLOCK
at 14, 16:
- [, ]
- [, ]

SPECIAL
Hints differ in case and/or spacing only

FORCED ENTRY

BLOBNET

MISHMESH

SCAVENGER HUNT
at 15, 16:
- [, ]
- [, ]

ON THE ROCKS
at 4, 8:
- [, ]
- [, ]

SLO MO

CITYBLOCK

COLONY
at 29, 2:
- [, ]
- [, ]

ICEHOUSE

BLOCK N ROLL
at 6, 25:
- [, ]
- [, ]
at 21, 25:
- [, ]
- []
at 25, 25:
- [, ]
- []
at 29, 25:
- [, ]
- []
at 23, 27:
- [, ]
- []
at 27, 27:
- [, ]
- []
at 21, 29:
- [, ]
- []
at 25, 29:
- [, ]
- []
at 29, 29:
- [, ]
- []

BLOBDANCE

PAIN
at 1, 2:
- [, ]
- [, ]

YORKHOUSE
at 29, 1:
- [, ]
- [, ]

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